Ludo Rule Differences Explained
Every family seems to play Ludo slightly differently. Here are the common variations and how Ludo Adda handles them.
Needing a six to start
Most versions need a six to leave the yard. So do we.
Three sixes in a row
Some rules cancel the turn after two sixes, some after three. Here, three sixes in a row end your turn.
Blocking
Some play that two tokens of one colour on a square form a wall. We don't use blocks; it keeps games moving.
Capture bonus
Capturing gives another roll in many homes, and ours too.
Safe squares
Start squares are universally safe. The starred squares are common but not universal; we use them.
Exact finish
Some players finish with any roll that reaches or passes the centre. We require the exact number.
See the complete rules.